We will not make our rails compatible for vanilla carts because it would require us to do ASM which is kinda the worst thing you can do to Minecraft since there are many other mods out there that could break shit with our ASM and the Forge guys kinda like it when you don't use ASM. Add an option to disable the "weight pulled" system. Add an option to measure speed in m/s and mph. Try to cut back on FPS lag with the 3D tracks. There should also be tracks that work with carts (loading, unloading, stock car, etc.) There should be 3D rails that can stop, start, and control the speed of trains. A powered booster rails should be the same as a player pressing W, and an unpowered one the same as a player pressing S. Nothing else should be able to change the speed of a train, apart from booster/powered rails. The speed will still be measured in kp/h. Instead of having a train's speed changed by it's surroundings, have a railcraft-style system where the player "selects" a speed by pressing W or S. Have TC's 3D rails compatible with railcraft signals and vanilla carts (not essential, but would be usefull if it worked) (Instead of launching the train to it's previous speed, the train slowly inches off the launcher.) The speed control tracks that are included in the mod barely work, if at all, specifically the train stop track. I think that the weakest point of traincraft is it's automatability.
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